THE BESTIARY OF THE FOUR KINGDOMS
A Catalog of Monsters for The Fury of the Northmen roleplaying game
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elcome to the Bestiary of the Four Kingdoms—the guide to the monsters for The Fury of the Northmen game setting! On this website you will find all the extraordinary creatures that PCs will encounter in the setting, whether sailing from the Viking lands to the British Isles or in the Four Kingdoms themselves.
The Bestiary consists of three types of creatures: those taken directly from Angelcynn (Anglo-Saxon) folklore, those taken directly from Viking folklore and mythology, and those which are extrapolations from Angelcynn folklore or Viking mythology. For all three, the descriptions and blocks of statistics and abilities and powers are either straight from the folktales and legends, or directly inspired by them. This means that some of your old favorites, like the dragons, will be changed a little bit from what you’re used to, and other monsters, like the demons, will be changed a great deal. But trust me: it’s all historically accurate to the folktales and legends and myths. You'd be surprised at how little I was required to make up for these monsters.
As with the rest of The Fury of the Northmen, the contents of the Bestiary are heavily influenced by Dungeons & Dragonstm. The debt that the Bestiary owes to the Monster Manualtm is obvious, and the monsters in the Bestiary are written to work in conjunction with Wizard of the Coast’s System Reference Document 5.1 (hereafter “SRD5”), the core of Fury of the Northmen, although all of the monsters in the Bestiary are my creation.
If you’re an experienced GM or are well-read in the Viking myths, a few of the write-ups may surprise you, for I’ve added a few twists, made some monsters three-dimensional (or at least two-and-a-half dimensional), and in general adapted them to work with SRD5. These are the official monsters for The Fury of the Northmen. But “official” doesn’t mean “only do it my way.” If you can think of a better way to write up a monster from the folktales and myths than the way I did it, or if there are obvious monsters that I didn’t include that are more suitable for your campaign than the monsters in the Bestiary, do it your way! It’s your game world and your game, after all.
HOW TO USE THIS WEBSITE
The Bestiary is one of three parts of The Fury of the Northmen, the other two being the books Player’s Guide and the World Book. The Bestiary, unlike the Player's Guide but like the World Book, is intended for use by GMs rather than players. Use it to populate your game world, and provide your players with monstrous opponents for their characters to fight.
The Bestiary includes, in Appendix B, a list of 50 sample encounters involving the monsters of the Bestiary. I don’t go into detail about those encounters, nor does the World Book contain guidelines for creating encounters with the monsters of the Bestiary. I’m assuming that you, the GM reading this, has experience in running scenarios and campaigns and won’t need us telling you how to do it.
But I would encourage you to read this book while consulting the World Book’s sections on the landscapes of the Four Kingdoms. The Fury of the Northmen has a very specific setting: England in the years 865-871. The monsters included in the Bestiary were chosen for those landscapes (and for the seas around England). Place is an important part of this game, and while you are, naturally, free to play the game the way you want, our suggestion is that you place the monsters where they best fit in the Four Kingdoms or outside them.
THE MONSTERS OF THE FOUR KINGDOMS
Some of the creatures included in this book may be encountered by PCs while at sea, on their way to the Four Kingdoms from the Viking lands. Some of the creatures in this book are purely of the Viking lands, or from the Nine Worlds. But most of the monsters in this book exist in the Four Kingdoms or were carried to the Four Kingdoms on Viking ships or were sent to the Four Kingdoms by the Æsir.
A Northmen GM should feel free to throw any of these creatures (level-appropriately, of course) at their PCs. And certainly, a Northmen GM can use these monsters in whatever way they want to. But there are two things worth noting about monsters in the England of this game setting:
1. The first is that the primary threat to England (besides the Vikings) is the fae, in all their many manifestations. The British Isles (as everyone knows) are haunted by the fae; the only portals to and from Faerie are on the British Isles; the only small communities of the fae are on the British Isles. For whatever reason—GMs should feel free to provide their own or simply keep it mysterious and unknowable—the fae have a particular hatred for the residents of the British Isles. From a structural, meta-gaming point of view, in The Fury of the Northmen the only intelligent native species of the British Isles besides humanity are the fae, and it’s understandable that the two should clash. Such a clash is also a part of traditional British folklore. Humans have what fae want—land, souls, and bodies (for fae slaves)—and the humans of the Four Kingdoms are warriors who don’t want to yield to the fae, and express that sentiment with fire, magic, and iron.
Each of the Four Kingdoms are home to numerous fae, but the great majority of the fae are most commonly found in Northumbria and in Cornwall. Those fae found to the south and east are usually among the more intelligent kind of fae and can be considered infiltrators and spies in addition to deadly nuisances. Although the fae regularly bedevil the inhabitants of the Four Kingdoms, humans rarely make a concerted effort to kill them, seeing it as pointless—everyone knows that the fae of Faerie are as numerous as the drops of water in the ocean—and, now that the Vikings are invading, a diversion from the real threat to the Four Kingdoms.
2. The second thing worth noting is that the overall population of monsters of any kind on the British Isles and especially in the Four Kingdoms is relatively low, especially compared to the standard fantasy roleplaying games. One of the basic assumptions of this game is that England is as populous and civilized as it was in real life in 865; this being the case, there isn’t as much room for monsters of any kind as there is in the standard fantasy roleplaying game. So, GMs should throw human opponents at the PCs much more often than is the norm—as much as 50% of the time the PCs should be fighting human foes, not monsters. There is a war on, after all, and there are plenty of human opponents (and their monstrous allies) to fight no matter which side you’re on. And since humans can be any of the character classes listed in the Player’s Guide, and can theoretically possess any of the armor, weapons, and treasures listed in the World Book, humans can be any level or CR opponent, from l to 20 and even beyond. Throw in animal, beast, and other monstrous allies or minions, and you’ll have just as much of a challenge for a party of PCs as if you’d put together a monster-only encounter or scenario.
TYPES OF MONSTERS
The Bestiary contains the following monster types, each of which has features unique to that type. Unless otherwise noted, all creatures of a certain type possess the features, abilities, and powers mentioned below:
SYMBOLS USED ON THIS WEBSITE
For ease of use I’ve added a few symbols next to creatures’ names in their entries, to indicate whether the creature is the product of:
NEW RULES
In The Fury of the Northman there are a few new rules that don’t exist in the standard roleplaying game and which are new to Northmen:
In the Northmen setting there are no monsters on the British Isles or the Viking lands that have never been encountered before and spoken and sung of. There are no surprise hostiles for humans to encounter; humans have been living on the British Isles and in the Viking lands for centuries, and every non-human being, benign or malign, has been encountered by people in the past, people who told stories about the non-human beings, stories that were turned into myths, legends, fables, poems, and songs by the bards.
Consequently, unless specifically mentioned otherwise, any adult Angelcynn NPC or PC will recognize any England-based monster they encounter, and any adult Viking NPC or PC will recognize any Scandinavia-based monster they encounter. The NPC or PC still must make the appropriate ability/skill check to remember specific details about the monsters they encounter, but general impressions—“terrifying,” “man-eating,” “actually good despite its looks”—will be automatically remembered by the NPCs and PCs.
These general impressions appear in the Reaction To line in each monster’s entry. Included in some monsters’ Reaction To lines are modifiers to dice rolls, like “Disadvantage on first round action;” these modifers apply to NPCs only.
Tiny creatures receive a +2 bonus to Armor Class due to their size; Small creatures receive a +1 bonus to Armor Class due to their size. The smaller a creature, the more difficult it is to hit.
Reusers of the material from these pages can redistribute, remix, adapt, and build upon the material in any medium or format, as long as attribution is given to me, Jess Nevins. However, only noncommercial uses of the material are permitted, and attribution must be given to me.
THE MONSTERS ANIMALS
Abbot of Hell Corpse Crab Clay Flárjǫtunn Lesser Jǫtunn Skin-Changer Bear
Adonnet Cù Sìdhe Iron Flárjǫtunn Surtr Skratta Boar
Ægir's Daughter Dancing Weapons Sand Flárjǫtunn Úvættr Spawn of Fenrir Dolphin
Ælfes Dancing Spear Forað King's Wolf Spawn of Jǫrmungandr Eagle
Ælf Queen Dangerous Stone Fylgja Kitch-Witch Spawn of Jǫrmungandr Draugr Elder Wolf
Ælf Warrior Demon Gandreið Knark-Vogen Spirit of the Forest Falcon
Ælf Witch-Knight Devil From Hell Garmr Kraken Spriggan Goat
Álfblóð Devils Ghost Land Spirit Stone Thegn Horse
Ljósálfbloð Devil of the Air Giant Animals Legionnaire Wraith Surtr Mastiff
Svartálfbloð Devil of the Earth Giant Bee Lesser Jǫtunn Surtr-Thrall Owl
Angelcynn Dragon Devil of the Flames Giant Bear Lesser Trǫll Svábet Raven
Angels Dís Giant Boar Lhiannan-Shee Svartálfbloð Serpent
Cherub Divine Animals Giant Eagle Light Elf Swan Maiden Shark
Messenger Angel Divine Boar Giant Grass Serpent Living Shadow Swarm of Wasps Squirrel
Warrior Angel Divine Falcon Giant Serpent Ljósálfbloð Switched Man Whale
Angrboða's Children Divine Goat Giants Loki-Spawn Thegn of the Lord Wolf
Angry Corpse Divine Horse Ciuthach Lubber Fiend Thorblóð
Animal Spirit Divine Lynx Eóten Man-Dragon Thyrs
Animated Objects Divine Mammoth Or-mæde Mara Trǫlls
Animated Bear Rug Divine Owl Gifr & Geri Mata Elder Trǫll
Animated Cunning Woman's Broomstick Goðormr Spawn Mearcstapa Greater Trǫll
A'telic Aac Divine Raven Grav-so Mermaid Lesser Trǫll
Attercop Divine Rooster Greater Draugar Messenger Angel Sea Trǫll
Awakened Tree Divine Shark Greater Jǫtunn Draugar Mistlechild Uamhas
Banahǫgg Divine Wolf Greater Trǫll Draugar Mistletoe Creeper Ullr's Quiver
Baobhan Sith Dragons Greater Jǫtunn Móðguðr Unclean Spirit
Barrow Bróga Angelcynn Dragon Greater Trǫll Monstrum Unicorn
Basilisk Viking Dragon Green Children Moor Mermaid Úvættr
Bealælf Dragon-Draugr Griffin Nár Valkyrie
Bee Guardian Drakes Grim Tidings Nicor Valravn
Ben Síde Fire Drake Guardian of the Well Night Hag Vardǫgl
Billy Blin Sea Drake Hel Boar Night Raven Viking Dragon
Black Annis Draugar Hel Horse Nithing Pole Wægbórd
Black Elf Dragon-Draugr Hel Serpent Or-mæde Wælcyrge
Blue Man Fighter Draugr Hel Spider Orc War Crow
Boar Woman Drowned Man Hel-Stallion Padfoot Warrior Angel
Bòchdan Dwarf Hel Wolf Phantasm Water Horse
Bog Wife Eagle-Head Hel's Handmaiden Plant Men Werewolf
Boggart Einherjar Hell Child Priest of Nodens Wraith Whisperer
Bogle Einheri Hellhound Radiant Boy Wise One
Boneless Einheri Berserk Hlaupar Redcap Wisht Hound
Bregnes Einheri Priest of Thor Bear-hlaupr River-Man Witch's Hut
Bucca Einheri War Chief Boar-hlaupr Rosualt Wolf-Nár
Bullbeggar Elder Jǫtunn Horse-hlaupr Rune Stone Wonder People
Cauld Lad Elder Trǫll Wolf-hlaupr Saint Wooden Man
Centaur Elder Mother Hob Sand Flárjǫtunn Wraith
Changeling Elk-Man Hræsvelgr's Flock Sea Bishop Wyrm
Ciuthach Eóten Infernal Animal Sea Drake Wyvern
Clay Flárjǫtunn Fae Spirit Infernal Fire Spirit Sea Serpent Yggdrasill Witch
Cherub Fenrir Iron Flárjǫtunn Sea Trǫll
Clockwork Warrior Fetch Jehanne Greenteeth Sea Wolf
Colt-Pixy Fiend-Whale Jǫrmungandr Serra
Corn Giant Fighter Draugr Jǫtnar Sharp Jehanne
Corn Mother Fire Drake Angrboða's Children Shepherd
Cornish Hare Fjandr Elder Jǫtunn Siren
Corpse Candle Flárjǫtnar Greater Jǫtunn Skeleton