ᛟ-ᚠᚱᛁᛏᚺᚱ ᚲᚱᚨᚲᚨ
Each of the Æsir have their own personal agents to carry out missions across the Nine Worlds and see to it that the god’s interests are represented: Odin has the einherjar and the Valkyrior, Freyja has the dís and the divine falcons, Thor has Tanngrísnir and Tanngnjóstr, his divine goats, Loki has a variety of individual agents. Frigg, who is Odin’s equal and partner, has her war crows, divine birds she has invested with a fraction of her power and
transformed into winged, crow-headed humanoids.
The war crows are then sent out across the Nine
Worlds to observe and act in situations Frigg is
concerned about.
War crows are man-sized beings, crow-like in every way except for their human hands and bodies.
Medium divine being, orderly
Armor Class 16 (natural armor + amulet)
Hit Points 85 (13d8+26)
Speed 30 ft, fly 40 ft
Str 14 (+2) Dex 14 (+2) Con 14 (+2)
Int 16 (+3) Wis 16 (+3) Cha 20 (+5)
Saving Throws CHA +10
Skills Deception +6, Insight +6, Perception +6, Religion (Viking)+20
Senses passive Perception +16
Condition Immunities charmed, exhausted, frightened
Languages Æsir, Old English, Dwarf, Elf, Jǫtunn, Viking
Reaction to unease and fear—NPCs won’t have seen one before, but won’t like the look of it
Challenge 6 (2,300 XP)
EQUIPMENT
- +2 Amulet of Frigg’s Protection. Grants +2 bonus to Armor Class and CHA saving throws (already incorporated).
Spellcasting. The war crow is a 9th-level spellcaster. Its spellcasting ability is CHA (spell save DC 16, spell attack bonus +). The war crow typically has the following spells readied:
- Cantrips (at-will): drop weapon, implicit threat, shocking grasp, turn blow
- 1st level (4 spell slots): flame arrows, frozen touch, shield, sleep
- 2nd level (3 spell slots): hold person, invisibility, suggestion
- 3rd level (3 spell slots): counterspell, dispel magic, nondetection
- 4th level (3 spell slots): greater invisibility, phantasmal killer, Vǫlva’s wrath
- 5th level (1 spell slot): dominate person
Transform. As an action the war crow may transform itself into a crow and fly its speed. In this form it is indistinguishable from an ordinary crow.
ACTIONS
Multiattack. The war crow makes three +1 long knife of bleeding attacks each turn.
+1 Long Knife of Bleeding. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d6+3) slashing damage and the target gains the bleeding condition at 1 hit point.
MOTIVES
To obey Frigg in all things.
ALLIES
War Crows’ allies are other birds and any other servants of Frigg.