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The Fury Of The Northmen

Shadow (B)

ᛋᚲᚢᚷᚷᛁ

Infernal spirits, shadows lurk in many of the most populated places in Four Kingdoms as well as in the deserted villages and depopulated towns of Northumbria.

Shadows are human-shaped shadows.

Medium divine being, willful and evil

Armor Class 12
Hit Points 16 (3d8+3)
Speed 40 ft

Str 6 (-2) Dex 14 (+2) Con 13 (+1)
Int 9 (-1) Wis 11 (+0) Cha 10 (+0)

Skills Perception +2, Stealth +4
Senses darkvision 60 ft, passive Perception 12
Condition Immunities bleeding, dreamy, exhausted, frightened, grappled, nauseated, paralyzed, petrified, poisoned, prone, restrained, woozy, weakened
Damage Vulnerabilities radiant
Languages ---
Reaction to fear
Challenge ½ (100 XP)

Amorphous. A shadow can move through a space as narrow as one inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow rolls with disadvantage on attack rolls, ability checks, and saving throws.

ACTIONS

Strength Drain. Melee Weapon Attack: +4 to hit; reach 5 ft, one creature. Hit: 7 (2d6) necrotic damage, and the target’s STR score is reduced by 1d4. The target dies if its STR score is reduced to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

MOTIVES

Shadows hate life and are glad to carry out the order to kill they were given by Scucca.

ALLIES

Shadows usually appear in the company of 1d4 other shadows and more powerful evil beings.