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The Fury Of The Northmen

Fae Spirit (B,F)

ᚨᛖᛚᚠ ᚠᛖᛟᚱᚺᚺᛟᚱᛞ

The spirit of one of the fae summoned into a confining, pinching fleshy prison in the shape of a small humanoid creature. Consequently, in a bad mood all the time.

Small fae, cranky but reluctantly loyal to its summoner

Armor Class 15 (natural armor, size)
Hit Points 28 (5d6+10)
Speed 40 ft

Str 13 (+1) Dex 16 (+3) Con 14 (+2)
Int 14 (+2) Wis 11 (+0) Cha 16 (+3)

Condition Immunities charmed
Damage Vulnerabilities iron weapons
Senses darkvision 60 ft, passive Perception 10
Languages understands all the tongues spoken on the British Isles but cannot speak
Reaction to great fear
Challenge 2 (450 XP)

Fae Step: As a bonus action the fae spirit magically teleports up to 30 ft to an unoccupied space it can see. The fae spirit then gets advantage on the next attack roll it makes before the end of its turn.

Fae Vulnerabilities. A fae spirit rolls with disadvantage for all actions taken while they hear the sound of church bells ringing or while touching silver.

Iron Anathema. A fae spirit rolls with disadvantage on all actions taken while touching iron. Fae spirits have disadvantage on saving throws involving iron. When a fae spirit takes damage from an iron or steel weapon they gain the distracted condition (from the pain) until the end of their next turn.

ACTIONS

Obsidian long knife. Melee Weapon Attack: summoner’s spell attack modifier to hit, reach 5 ft, one target. Hit: 8 (1d4+5) piercing damage.

MOTIVES

Fae spirits are rightfully seen—by other fae as well as humans—as cranky, vicious, and liable to lash out at the slightest provocation.

ALLIES

The fae spirit usually appears in the company of other fae creatures; when summoned, it appears with other creatures summoned by a summoner.