ᚹᛖᛋᛏ ᚺᚨᚱᛁ
A fae creature whose idea of mischievous good fun is to lead hunters astray and to their doom, into areas in the landscape that those who pursue the Cornish hare cannot escape from. For centuries the Cornish hare was a problem that only plagued modern-day Dartmoor, but in recent decades Cornish hares have been sighted across the Four Kingdoms and as far north as Pictland.
The Cornish hare appears as a very large hare, full of delicious meat. Few humans ever see the hare’s alternate form: a hag.
Small fae, cruel and evil
Armor Class 21 (size, natural armor)
Hit Points 143 (22d8+44)
Speed 40 ft
Str 12 (+1) Dex 20 (+5) Con 14 (+2)
Int 14 (+2) Wis 20 (+5) Cha 21 (+5)
Saving Throws WIS +9, CHA +9
Skills Deception +9, Nature +9, Perception +9, Survival +9
Condition Immunities charmed, frightened, poisoned
Damage Immunities poison
Damage Vulnerabilities iron weapons
Senses darkvision 60 ft, passive Perception 19
Languages Old English, Fae
Reaction to Hunger, if the NPC is fooled by the hare’s disguise and behavior; fear and anger, once the NPC realizes what they are dealing with
Challenge 9 (5,000 XP)
Fae Vulnerabilities. A Cornish hare rolls with disadvantage for all actions taken while they hear the sound of church bells ringing or while touching silver.
Innate Spellcasting. The Cornish hare’s innate spellcasting ability is CHA (spell save DC 17, spell attack bonus +9). It can innately cast the following spells:
- At-will: dancing lights, faerie fire, pass without trace
- 3/day: charm person, longstrider, plant growth
- 1/day: blindness/deafness, entangle
Iron Anathema. A Cornish hare rolls with disadvantage on all actions taken while touching iron.
Cornish hares have disadvantage on saving throws involving iron and on any spell they cast against someone wearing iron armor or wearing an iron holy symbol.
When a Cornish hare takes damage from an iron or steel weapon they gain the distracted condition (from the pain) until the end of their next turn.
Magic Resistance. The Cornish hare rolls with advantage on saving throws against spells and other magical effects.
Shapechange. As a bonus action the Cornish hare can shapechange into any kind of nonmagical bird or into a night hag.
Spellcasting. The Cornish hare is a 12th level spellcaster. Its spellcasting ability is CHA (spell save DC 17, spell attack bonus +9). The Cornish hare will have the following spells prepared:
- Cantrips (at-will): heighten flame, mage hand, prestidigitation, shooting pains
- 1st level (4 slots): detect magic, fog cloud, hideous laughter, sleep
- 2nd level (3 slots): darkness, hold person, leg binding
- 3rd level (3 slots): baleful suggestion, fetter, pain in the chest
- 4th level (3 slots): frighten, ghostly hands, hobble
- 5th level (2 slots): pain in the head, stunning gaze
- 6th level (1 slot): move like in a nightmare
ACTIONS
Multiattack. A Cornish hare can make two bite attacks each turn.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 8 (2d6+1) piercing damage.
MOTIVES
A typical mischief-seeking fae creature, the Cornish hare prefers lethal outcomes to his hijinks, and woe to the human who is a Cornish hare’s target.
ALLIES
Cornish hares work alone. They have no interest in helping or being helped by other fae.