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The Fury Of The Northmen

Animated Objects

ᚲᛃᚲᚱ ᚺᛚᚢᛏᚱ

Animated objects are things—weapons, buckets,
shovels, saddles--which have been enchanted to
act without being held or thrown by another being.
Most animated objects are created to follow the
commands of their creator, but when their creator
dies the animated objects will fulfill their final order
to the best of their ability and will act independently
to fulfill simple orders.

MOTIVES

Animated objects’ motives are to obey the orders
of their creator, whether or not they are living or
deceased.

ALLIES

Animated objects don’t have allies.

Animated Bear Rug

ᚲᛃᚲᚱ ᛒᛃᛟᚱᚾᛋᚲᛁᚾᚾ

Large construct, no temperament

Armor Class 12
Hit Points 33 (6d10)
Speed 30 ft

Str 17 (+3) Dex 14 (+2) Con 10 (+0)
Int 1 (-5) Wis 3 (-4) Cha 1 (-5)

Condition Immunities bleeding, blinded,
charmed, deafened, distracted, dreamy,
exhausted, frightened, paralyzed, poisoned,
stunned, tainted, weakened, woozy
Damage Immunities poison, psychic
Senses blindsight 60 ft (blind beyond this
radius), passive Perception 6
Languages ---
Reaction to horror
Challenge 2 (450 XP)

Antimagic Susceptibility. The rug is incapacitated
while in the area of an antimagic field.
If targeted by dispel magic or struck by an
antimagic weapon, the rug must succeed on
a CON saving throw against the spellcaster’s
spell save DC or become inert for 1 minute.

Damage Transfer. While it is grappling a creature,
the rug takes only half the damage dealt
to it, and the creature grappled by the rug takes
the other half.

False Appearance. While the rug remains
motionless, it is indistinguishable from a
normal rug.

ACTIONS

Smother. Melee Weapon Attack: +5 to hit,
reach 10 ft, one Medium or smaller creature.
Hit: The creature is grappled (escape DC 13).
Until this grapple ends, the target is restrained,
blinded, and suffocating, and the rug can’t
smother another target. In addition, at the start
of each of the target’s turns, the target takes 10
(2d6+3) bludgeoning damage.

Animated Great Axe

ᚲᛃᚲᚱ ᛗᛁᚲᛁᛚᛚ ᛟᚲᛋ

Medium construct, no temperament

Armor Class 17 (natural armor)
Hit Points 18 (5d6)
Speed 0 ft, fly 50 ft (hover)

Str 12 (+1) Dex 15 (+2) Con 11 (+0)
Int 1 (-5) Wis 5 (-3) Cha 1 (-5)

Saving Throws DEX +4
Condition Immunities bleeding, blinded,
charmed, deafened, distracted, dreamy,
exhausted, frightened, paralyzed, poisoned,
stunned, tainted, weakened, woozy
Damage Immunities poison, psychic
Senses blindsight 60 ft (blind beyond this
radius), passive Perception 7 

Languages ---
Reaction to fear
Challenge ¼ (50 XP)

Antimagic Susceptibility. The great axe is
incapacitated while in the area of an antimagic
field
. If targeted by dispel magic or struck
by an antimagic weapon, the great axe must
succeed on a CON saving throw against the
spellcaster’s spell save DC or fall unconscious
for 1 minute.

False Appearance. While the rug remains
motionless, it is indistinguishable from a
normal rug.

ACTIONS

Great Axe. Melee Weapon Attack: +3 to hit,
reach 5 ft, one target. Hit: 8 (1d12+1) slashing
damage.

Animated Cunning Woman's Broomstick (at 9th level)

ᚲᛃᚲᚱ ᚠᚱᛟᛞᚱᚲᛟᚾᚨ ᚷᛖᛁᛋᛚ

Medium construct, no temperament

Armor Class 18 (natural armor)
Hit Points 104 (16d8+32)
Speed 30 ft, fly 50 ft (hover)

Str 18 (+4) Dex 17 (+3) Con 14 (+2)
Int 10 (+0) Wis 10 (+0) Cha 17 (+3)

Condition Immunities bleeding, blinded,
charmed, deafened, distracted, dreamy,
exhausted, frightened, paralyzed, poisoned,
stunned, tainted, weakened, woozy
Damage Immunities bludgeoning, piercing,
and slashing from nonmagical attacks;
necrotic, poison, psychic
Damage Resistances cold, fire, lightning
Senses blindsight 60 ft (blind beyond this
radius), passive Perception 10
Languages understands Old English but
cannot speak
Reaction to fear and being unnerved
Challenge 9 (5,0000 XP)

Antimagic Susceptibility. The broomstick is
incapacitated while in the area of an antimagic field. If targeted by dispel magic or struck by
an antimagic weapon, the broomstick must
succeed on a Constitution saving throw against
the spellcaster’s spell save DC or fall unconscious
for 1 minute.

False Appearance. While the broomstick
remains motionless, it is indistinguishable
from a normal broom.

Innate Spellcasting. The animated cunning
woman’s broomstick’s innate spellcasting
ability is Charisma (spell save DC 15, spell
attack bonus +6). The broomstick can innately
cast the following spells:

  • At-will: shadowed vision, true strike
  • 3/day: blur, darkness, jump, shield
  • 1/day: fade, haste, share wound

ACTIONS

Multiattack. The broomstick makes three
melee attacks.

Slam. Melee Weapon Attack: +8 to hit, reach
5 ft, one target. Hit: 8 (1d6+4) bludgeoning
damage.

REACTIONS

Not Mistress. If the broom is motionless and
a creature who is not the broom’s cunning
woman owner grabs the broom, the broom
makes a DEX check contested by the creature’s
STR. If the broom wins the contest, it
flies out of the creature’s grasp and makes a
melee attack against it with advantage.

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